This new problem is definitely much worse though because I literally cannot find the single gem and Sparx doesn't even know. I had a problem with a gem before where one was kind of up above the ground, clipping a wall where Sparx couldn't grab it, but I was able to get Spyro to physically hit it to collect it. So that leads me to think that it either fell off the map or into one of those water pools. I am missing one gem and Sparx cannot point to it and I scoured the whole level and couldn't see the thing. On Wizard Peak I found 499 out of 500 gems. I experienced a pretty bad glitch that actually pisses me off pretty bad and I'm not sure how it'll fix or if there's a way beyond just totally restarting the save. Spyro just feels much more smooth and nimble to control in the original games, where as in this one it almost feels like he's guided on a wire or something, especially when gliding. The original game's remake is pretty good, but I definitely prefer how the original games feel to play, same as the Crash remakes. I've only played the first's remake so far, but I'd say that yeah that's probably true of all of the games. Having to hold down square and then press/hold x during chases was a nightmare. Also this game would've been 10x better if Rush was mapped to one of the should buttons. This could've been alleviated had there been a simple option to invert axis but for some bizarre reason it's absent. Swimming, flying, and shooting all feel very bad to control. Spyro's controls are very mediocre, which for a platform isn't acceptable. Another big complaint which I think will apply to the trilogy as a whole are the controls. A lot of the levels just have a very weird flow to them and some of the placements of the enemies/obstacles feels downright trollish. The biggest being that this game has some pretty fucking spotty level design. However this game exposes a lot of the flaws which were probably also in Spyro 1 but were never exposed due to how easy that game was.
Also levels feel more distinct now that they have various challenges, which for the most part are actually pretty good for a 5th gen game. An actual story, characters that have more than one line. Overall I think it's an improvement over one in a lot of ways.
If you still don't care about this at least you could:ī) Extract the models yourself from the game instead.Platinumed Spyro 2.
I know most of you just simply ignore whenever some of us mention this but at least consider I'm going to be spending a lot of time and effort to bring hundreds of characters from these games to XPS, so if anything, I'd rather want you to keep any NSFW artwork you've done private. I'd like to also mention that I'd prefer not to have these models used in any kind of pornographic images or be used in order to gain profit. SOME more memorable NPCs from Spyro 2 and 3Ī: I'm porting models in a specific order, and since there are so many of them (probably around 150+) I can't guarantee a specific timeframe when one character will be released. All main MAIN NPCs (like Elora, Hunter, etc.) Q: Will you port "insert character here?"Ī: No need to ask me if I will port a specific character, the outlier of what I will port includes following: IMPORTANT! PLEASE READ BELOW FOR FURTHER INFORMATION Bubba, Damon, Rosco and Zeke from Spyro: Reignited Trilogy